Ambermoon updated
The build of Ambermoon.net for Ambermoon has been updated to version v1.13.6 of the project
Retro C Versus BASIC: Squeezing Games into 8-bit Machines
It's weird but sometimes BASIC beats C, in ways you might not expect! The post Retro C Versus BASIC: Squeezing Games into 8-bit Machines appeared first on Retro Game Coders.
Expert Software (C64) preserved
Our friend Allan Pinkerton, who has preserved many released C64 titles over the years and helped us (see ALA Software titles), has preserved a batch of Expert Software titles for the Commodore 64…
Universal Harddisk Controller for PDP-11/Hack
The odyssey of disk emulators has finally gotten to an end. At least a status where I can say, new hardware designs are very unlikely, has been reached. After many iterations of new disk emulators up…
A Sig Klein Workout for People Who Like Their Fitness Slightly Ridiculous
Every so often you find a fitness booklet that makes the modern gym look like it has lost its nerve. This one is Sig Klein’s Super Physique: Body-Building Bar-bell Course, sixth English edition…
Shinrei Jusatsushi Tarōmaru – 2024 Developer Interview
This illuminating interview with graphic designer Kenichi Nemoto covers the conception and design of the Sega Saturn cult classic Shinrei Jusatsushi Taromaru. The post Shinrei Jusatsushi Tarōmaru –…
Austin Birney Located
Thanks to Steve Baron for alerting me to a Facebook post from yesterday that brought to light a car I wasn't aware existed. Austin Street Railway 63 is the last surviving (as far as I know!) car from…
Amiga Graphics Archive 18 years old
On this day 18 years ago I launched the Amiga Graphics Archive with the goal of creating a curated gallery with high quality and rare pixel art images made with and for the Commodore Amiga computer.…
ProcASM v1 Retrospective
Describing the issues with the v1 and discussing v2
Classic
This week’s episode of Upgrade (which I listened to on a longish drive yesterday) has a preview of Jason Snell and Myke Hurley’s upcoming Designed in California podcast. No, not the “Road to the…
Expanding the *recomp ecosystem with GBARecomp
gbarecomp's first release showcasing early support for The Minish Cap, Pokemon FireRed/LeafGreen/Ruby/Sapphire/Emerald.
iODD-like optical drive emulation with a Raspberry Pi
and USBODE (USB Optical Drive Emulator): "Ever wanted a GoTek for CDs? If you have a Raspberry Pi Zero W or 2 W, USBODE turns it into a virtual optical drive. It allows you to store many disk…
CODY computer
B etween two "high-tech" developments, back to pure 80s style. This is about adapting a USB keyboard to the computer developed by Frederick John Milens, which I have already mentioned on this blog.…
Site Update: New Website
I will continue providing updates here, but wanted to start an additional side project for some more personal thoughts/writings and to be more compatible for old devices - which is one of the reasons…
The rough world of typewriter agents
Buffalo Courier Express (Buffalo, New York), November 11, 1901 - The Emporia Gazette (Emporia, Kansas), April 4, 1901 - The Emporia Gazette (Emporia, Kansas),
Why David Levinson Could Hack Aliens Using a PowerBook 5300 in Independence Day (1996)
Could humans ever hack alien technology using an Apple laptop? Thankfully, this movie answers the question.
Mechanical Wonderland -The Clark Collection of Mechanical Movements
Research into the charming history of an 1920s exhibit on American invention
Machines may calculate, but only humans can dream
Yeah, I’m gonna keep going with the Terminator 2 quotes. MAME now has an AI policy for contributors. It’s basically what I said in my previous post, but stated more formally. But…
The eerie interface of man and machine (Life Magazine, October 1967)
The October 1967 edition of Life Magazine covered the ongoing Vietnam War but also contained a long article helping readers understand how "man's most complex machine" (the computer) worked. There's…
It’s all in the holes
Computing with punched cards The post It’s all in the holes appeared first on Nathan's Possibly Interesting web site.
someone’s mp3 player collection in 2007 (x)
awwfulsounds:someone’s mp3 player collection in 2007(x)
Amiga updates Mar-Jun 2026
As I have been not well and not updating the blog over the last two-three months , you might assume I didn't do a lot with my Amigas during that time. Not so. First off, I have picked up a number of…
Plan 9: Tiled Map
Use plot(1) to display tiled maps. The zoom factor decides the grid dimension. osm.js: Download tile images using hget. Cache the images. Convert the PNG image into Plan 9 format using png. Display…
Windows XP website February 2003
never-obsolete:Windows XP websiteFebruary 2003
New Update: 6-22-20265
In the third chapter of EL AND MAX HIT THE ROAD, the pair are closing in on the missing child's location...but are they prepared for what they'll have to do once they get there? And did you know that…
Time capsule: Next Thing Co.'s C.H.I.P.
This is the C.H.I.P. I took this photo on July 25, 2016, when it first arrived at my college dorm room. It will turn 10 years old next month under my possession. Trip down memory lane The C.H.I.P.…
80386 Early Start Memory Access
When Intel designed the 80386, they gave it a trick for hiding memory latency: Early Start. Instead of waiting for an instruction to reach its memory micro-op, the 386 begins the next instruction's…
An hommage to The Office in 256 bytes
A 256 byte adaption of an infamous screen saver for ROMA.EXE 2026.
Fireworks!
A 256 byte intro for Amiga, made for ROMA.EXE 2026. A little fun production that even made it to the 3rd place of the compo ! Well, why not, it’s pretty thrilling after all:
HP t820
Added the HP t820 to the site.
Digressions on pixel art icons
I'm playing an game from 2013 era called eMush 1 and also maintaining its wiki. I'm sometimes creating new visual assets for special events. This has made me fall in love again with pixel art icons.…
[VIA’s Graveyard] Exhuming the VT5329E (PN133 Development Board)
The next board from the cemetery is the VT5329E, a Socket 370 development board which was probably used to validate the switch between Trident to S3 Integrated graphics in early 2000s. Unlike…
8086 Segmented Memory Was a Good Idea. (Almost.)
How’s that for a click‑bait title. Who in their right mind would defend the monstrosity that is the 8086 segmented memory architecture? By the time I got into 8086 assembly, PCs were mostly…
Release announcement: Don Matrelli's Legacy, a mod for Grand Prix Circuit
Dear readers, I am happy to announce the release of Don Matrelli’s Legacy . It is a mod for Grand Prix Circuit (DSI / Accolade, 1988), one of the best motor racing games available for DOS before…
How a Konami Cabinet Stays on Target: Target Panic!
We’ve seen a few test PCBs now; games that were only sold alongside Japanese arcade cabinets to satisfy a law requiring a minimum amount of functionality. Sega gave us Dottori-kun, a remake of…
A Princess Who is Also a Ninja
I’ve only played a single SG-1000 game before (Champion Baseball), but I think it’s an interesting system and wanted to try out some of the classics, so here we are with the SG-1000 version of Ninja…
Meatbag is useless, meatbag sad
(This post is part of a series on the subject of my hobby project, which is recreating the C source code for the 1989 game F-15 Strike Eagle II by reverse engineering the original binaries.)
Teleram 4000 / T-4000 Vintage Computer with Magnetic Bubble Memory
The Teleram 4000 or t-4000 is a vintage computer that is portable and uses magnetic bubble memory. It runs the CP/M operating system.
Building a TMS9918 Sprite Editor for My TI-99 Game with Grok
Hey everyone, Ben here. I’ve been working on a game for the TI-99/4A, and sprite editing for the TMS9918 has been one of the bigger early challenges. I wanted something that handled 8x8 and 16x16…
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